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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/IPhysicsReplication
- IPhysicsReplication::SetReplicatedTarget()
- FPhysicsReplication::SetReplicatedTarget()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/PhysicsReplicationInterface.h |
| Include | #include "PhysicsReplicationInterface.h" |
void SetReplicatedTarget
&40;
UPrimitiveComponent &42; Component,
FName BoneName,
const FRigidBodyState & ReplicatedTarget,
int32 ServerFrame
&41;