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Unreal Engine C++ API Reference > Runtime > Engine > IPIEPreviewDeviceModule
- IPIEPreviewDeviceModule::SetGameLayerManagerWidget()
- FPIEPreviewDeviceModule::SetGameLayerManagerWidget()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/IPIEPreviewDeviceModule.h |
Include | #include "IPIEPreviewDeviceModule.h" |
virtual void SetGameLayerManagerWidget
&40;
TSharedPtr< class SGameLayerManager > GameLayerManager
&41;
Remarks
We need the game layer manager to control the DPI scaling behavior and this function can be called should be called when the manager is available