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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/IPIEPreviewDeviceModule
- IPIEPreviewDeviceModule::OnWindowReady()
- FPIEPreviewDeviceModule::OnWindowReady()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/IPIEPreviewDeviceModule.h |
| Include | #include "IPIEPreviewDeviceModule.h" |
virtual void OnWindowReady
&40;
TSharedRef< SWindow > Window
&41;
Remarks
Should be called after the window is created and registered and before scene rendering begins