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API > API/Runtime > API/Runtime/Engine
Interface for local notification modules
| Name | ILocalNotificationService |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/LocalNotification.h |
| Include Path | #include "LocalNotification.h" |
Syntax
class ILocalNotificationService
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CancelLocalNotification
(
const FString& ActivationEvent |
Cancel a local notification given the ActivationEvent | LocalNotification.h | |
void CancelLocalNotification
(
int32 NotificationId |
Cancel a local notification given the ActivationEvent | LocalNotification.h | |
void ClearAllLocalNotifications () |
Clear all pending local notifications. | LocalNotification.h | |
void GetLaunchNotification
(
bool& NotificationLaunchedApp, |
Get the local notification that was used to launch the app | LocalNotification.h | |
| Schedule a local notification at a specific time, inLocalTime specifies the current local time or if UTC time should be used | LocalNotification.h | ||
| Schedule a local notification at a specific time with a specific Id, inLocalTime specifies the current local time or if UTC time should be used Currently only works for Android. | LocalNotification.h | ||
| Schedule a local notification badge at a specific time, inLocalTime specifies the current local time or if UTC time should be used | LocalNotification.h | ||
void SetLaunchNotification
(
FString const& ActivationEvent, |
Set the local notification that was used to launch the app | LocalNotification.h |