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Unreal Engine C++ API Reference > Runtime > Engine > IInterpolationIndexProvider > GetPerBoneInterpolationIndex
- IInterpolationIndexProvider::GetPerBoneInterpolationIndex()
- UBlendProfile::GetPerBoneInterpolationIndex()
- UBlendSpace::GetPerBoneInterpolationIndex()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AnimationRuntime.h |
Include | #include "AnimationRuntime.h" |
int32 GetPerBoneInterpolationIndex
&40;
const FCompactPoseBoneIndex & InCompactPoseBoneIndex,
const FBoneContainer & RequiredBones,
const FPerBoneInterpolationData &42; Data
&41; const
Remarks
Implementation should return the index into the PerBoneBlendData array that would be required when looking up/blending BoneIndex. This call will be passed the results of GetPerBoneInterpolationData, so the two functions should be matched.