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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/IInterpolationIndexProvider
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual int32 GetPerBoneInterpolationIndex
(
int32 BoneIndex, |
AnimationRuntime.h | ||
int32 GetPerBoneInterpolationIndex
(
const FCompactPoseBoneIndex& InCompactPoseBoneIndex, |
Implementation should return the index into the PerBoneBlendData array that would be required when looking up/blending BoneIndex. | AnimationRuntime.h | |
int32 GetPerBoneInterpolationIndex
(
const FSkeletonPoseBoneIndex InSkeletonBoneIndex, |
Implementation should return the index into the PerBoneBlendData array that would be required when looking up/blending BoneIndex. | AnimationRuntime.h |
GetPerBoneInterpolationIndex(int32, const FBoneContainer &, const FPerBoneInterpolationData *)
| Name | GetPerBoneInterpolationIndex |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/AnimationRuntime.h |
| Include Path | #include "AnimationRuntime.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp |
virtual int32 GetPerBoneInterpolationIndex
(
int32 BoneIndex,
const FBoneContainer & RequiredBones,
const FPerBoneInterpolationData * Data
) const
GetPerBoneInterpolationIndex(const FCompactPoseBoneIndex &, const FBoneContainer &, const FPerBoneInterpolationData *)
Description
Implementation should return the index into the PerBoneBlendData array that would be required when looking up/blending BoneIndex. This call will be passed the results of GetPerBoneInterpolationData, so the two functions should be matched.
| Name | GetPerBoneInterpolationIndex |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/AnimationRuntime.h |
| Include Path | #include "AnimationRuntime.h" |
int32 GetPerBoneInterpolationIndex
(
const FCompactPoseBoneIndex & InCompactPoseBoneIndex,
const FBoneContainer & RequiredBones,
const FPerBoneInterpolationData * Data
) const
GetPerBoneInterpolationIndex(const FSkeletonPoseBoneIndex, const USkeleton , const IInterpolationIndexProvider::FPerBoneInterpolationData )
Description
Implementation should return the index into the PerBoneBlendData array that would be required when looking up/blending BoneIndex. This call will be passed the results of GetPerBoneInterpolationData, so the two functions should be matched.
| Name | GetPerBoneInterpolationIndex |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/AnimationRuntime.h |
| Include Path | #include "AnimationRuntime.h" |
int32 GetPerBoneInterpolationIndex
(
const FSkeletonPoseBoneIndex InSkeletonBoneIndex,
const USkeleton * TargetSkeleton,
const IInterpolationIndexProvider::FPerBoneInterpolationData * Data
) const