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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/IInterpolationIndexProvider
- IInterpolationIndexProvider::GetPerBoneInterpolationData()
- UBlendSpace::GetPerBoneInterpolationData()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/AnimationRuntime.h |
| Include | #include "AnimationRuntime.h" |
virtual TSharedPtr< FPerBoneInterpolationData > GetPerBoneInterpolationData
&40;
const USkeleton &42; Skeleton
&41; const
Remarks
There may be times when the implementation can pre-calculate data needed for GetPerBoneInterpolationIndex, as the latter is often called multiple times whilst iterating over a skeleton.