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Unreal Engine C++ API Reference > Runtime > Engine > IInterpolationIndexProvider
- IInterpolationIndexProvider::GetPerBoneInterpolationData()
- UBlendSpace::GetPerBoneInterpolationData()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AnimationRuntime.h |
Include | #include "AnimationRuntime.h" |
virtual TSharedPtr< FPerBoneInterpolationData > GetPerBoneInterpolationData
&40;
const USkeleton &42; Skeleton
&41; const
Remarks
There may be times when the implementation can pre-calculate data needed for GetPerBoneInterpolationIndex, as the latter is often called multiple times whilst iterating over a skeleton.