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API > API/Runtime > API/Runtime/Engine
Public interface to FEngineLoop so we can call it from editor or editor code
| Name | IEngineLoop |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/UnrealEngine.h |
| Include Path | #include "UnrealEngine.h" |
Syntax
class IEngineLoop
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ClearPendingCleanupObjects() |
Removes references to any objects pending cleanup by deleting them. | UnrealEngine.h | |
int32 Init() |
UnrealEngine.h | ||
void Tick() |
UnrealEngine.h |