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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/IDynamicResolutionState
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/DynamicResolutionState.h |
Include | #include "DynamicResolutionState.h" |
virtual DynamicRenderScaling::TMap< float > GetResolutionFractionsUpperBoundBudgetValue&40;&41; const
Remarks
Returns the max resolution resolution fraction as specified in the budget (this can differ from the upper bound if the upper bound is dynamic)