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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/IDestructibleInterface
- IDestructibleInterface::ApplyRadiusDamage()
- UDestructibleComponent::ApplyRadiusDamage()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/DestructibleInterface.h |
| Include | #include "DestructibleInterface.h" |
void ApplyRadiusDamage
&40;
float BaseDamage,
const FVector & HurtOrigin,
float DamageRadius,
float ImpulseStrength,
bool bFullDamage
&41;
Remarks
Take radius damage.