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Base interface to implement for FCustomRenderPassBase
| Name | ICustomRenderPass |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Rendering/CustomRenderPass.h |
| Include Path | #include "Rendering/CustomRenderPass.h" |
Syntax
class ICustomRenderPass
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~ICustomRenderPass() |
Rendering/CustomRenderPass.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FName & GetTypeName() |
Bare-bones RTTI method to allow users to differentiate / downcast the custom render pass they're interested into | Rendering/CustomRenderPass.h |