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Unreal Engine C++ API Reference > Runtime > Engine > ICompressedAudioInfo
- ICompressedAudioInfo::SupportsStreaming()
- FADPCMAudioInfo::SupportsStreaming()
- IStreamedCompressedInfo::SupportsStreaming()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioDecompress.h |
Include | #include "AudioDecompress.h" |
virtual bool SupportsStreaming&40;&41; const
Remarks
Whether this decompression class supports streaming decompression