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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/ICompressedAudioInfo
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool StreamCompressedInfo
(
USoundWave* Wave, |
Streams the header information of a compressed format | AudioDecompress.h | |
bool StreamCompressedInfo
(
const FSoundWaveProxyPtr& Wave, |
AudioDecompress.h |
StreamCompressedInfo(USoundWave , struct FSoundQualityInfo )
Description
Streams the header information of a compressed format
| Name | StreamCompressedInfo |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/AudioDecompress.h |
| Include Path | #include "AudioDecompress.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AudioDecompress.cpp |
bool StreamCompressedInfo
(
USoundWave * Wave,
struct FSoundQualityInfo * QualityInfo
)
Parameters
| Name | Remarks |
|---|---|
| Wave | Wave that will be read from to retrieve necessary chunk |
| QualityInfo | Quality Info (to be filled out) |
StreamCompressedInfo(const FSoundWaveProxyPtr &, struct FSoundQualityInfo *)
| Name | StreamCompressedInfo |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/AudioDecompress.h |
| Include Path | #include "AudioDecompress.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AudioDecompress.cpp |
bool StreamCompressedInfo
(
const FSoundWaveProxyPtr & Wave,
struct FSoundQualityInfo * QualityInfo
)