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Unreal Engine C++ API Reference > Runtime > Engine > ICompressedAudioInfo
- ICompressedAudioInfo::StreamCompressedData()
- FADPCMAudioInfo::StreamCompressedData()
- IStreamedCompressedInfo::StreamCompressedData()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioDecompress.h |
Include | #include "AudioDecompress.h" |
virtual bool StreamCompressedData
&40;
uint8 &42; Destination,
bool bLooping,
uint32 BufferSize,
int32 & OutNumBytesStreamed
&41;
Remarks
Decompresses streamed data to raw PCM data. bool true if the end of the data was reached (for both single shot and looping sounds)
Parameters
Name | Description |
---|---|
Destination | where to place the decompressed sound |
bLooping | whether to loop the sound by seeking to the start, or pad the buffer with zeros |
BufferSize | number of bytes of PCM data to create |