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Unreal Engine C++ API Reference > Runtime > Engine > ICompressedAudioInfo
- ICompressedAudioInfo::ReleaseStreamChunk()
- FADPCMAudioInfo::ReleaseStreamChunk()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioDecompress.h |
Include | #include "AudioDecompress.h" |
virtual bool ReleaseStreamChunk
&40;
bool bBlockUntilReleased
&41;
Remarks
This can be called to explicitly release this decoder's reference to a chunk of compressed audio without destroying the decoder itself. true if the chunk was released, false otherwise.
Parameters
Name | Description |
---|---|
bBlockUntilReleased | when set to true will cause this call to block if the decoder is currently using the chunk. |