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Unreal Engine C++ API Reference > Runtime > Engine > ICompressedAudioInfo
- ICompressedAudioInfo::ReadCompressedInfo()
- FADPCMAudioInfo::ReadCompressedInfo()
- IStreamedCompressedInfo::ReadCompressedInfo()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioDecompress.h |
Include | #include "AudioDecompress.h" |
bool ReadCompressedInfo
&40;
const uint8 &42; InSrcBufferData,
uint32 InSrcBufferDataSize,
struct FSoundQualityInfo &42; QualityInfo
&41;
Remarks
Reads the header information of a compressed format
Parameters
Name | Description |
---|---|
InSrcBufferData | Source compressed data |
InSrcBufferDataSize | Size of compressed data |
QualityInfo | Quality Info (to be filled out). This can be null in the case of most implementations of FSoundBuffer::ReadCompressedInfo |