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Unreal Engine C++ API Reference > Runtime > Engine > ICompressedAudioInfo
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioDecompress.h |
Include | #include "AudioDecompress.h" |
virtual const FSoundWaveProxyPtr & GetStreamingSoundWave&40;&41;
Remarks
Return the streaming sound wave used by this decoder. Returns nullptr if there is not a streaming sound wave.