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| Name | ICompressedAnimData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimCompressionTypes.h |
| Include Path | #include "Animation/AnimCompressionTypes.h" |
Syntax
struct ICompressedAnimData
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Animation/AnimCompressionTypes.h | |||
ICompressedAnimData
(
const ICompressedAnimData& |
Animation/AnimCompressionTypes.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~ICompressedAnimData() |
Virtual interface codecs must implement | Animation/AnimCompressionTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoneCompressionErrorStats | FAnimationErrorStats | The error stats from the current bone compression codec. | Animation/AnimCompressionTypes.h | |
| CompressedNumberOfFrames | int32 | Animation/AnimCompressionTypes.h | ||
| CompressedNumberOfKeys | int32 | Common data | Animation/AnimCompressionTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Bind
(
const TArrayView< uint8 > BulkData |
Animation/AnimCompressionTypes.h | ||
int64 GetApproxCompressedSize() |
Animation/AnimCompressionTypes.h | ||
virtual FString GetDebugString() |
Animation/AnimCompressionTypes.h | ||
bool IsValid() |
Animation/AnimCompressionTypes.h | ||
virtual void SerializeCompressedData
(
FArchive& Ar |
Animation/AnimCompressionTypes.h | ||
virtual void SerializeCompressedData
(
UObject* DataOwner, |
Animation/AnimCompressionTypes.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ICompressedAnimData & operator=
(
const ICompressedAnimData& |
Animation/AnimCompressionTypes.h |