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The public interface of the CameraPhotographyModule
| Name | ICameraPhotographyModule |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/CameraPhotographyModule.h |
| Include Path | #include "CameraPhotographyModule.h" |
Syntax
class ICameraPhotographyModule :
public IModuleInterface ,
public IModularFeature
Implements Interfaces
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSharedPtr< class ICameraPhotography > CreateCameraPhotography() |
Attempts to create a new photography interface | CameraPhotographyModule.h |
Overridden from IModuleInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void StartupModule() |
CameraPhotographyModule.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static ICameraPhotographyModule & Get() |
Singleton-like access to ICameraPhotographyModule | CameraPhotographyModule.h | |
static FName GetModularFeatureName() |
CameraPhotographyModule.h | ||
static bool IsAvailable () |
Checks to see if this module is loaded and ready. | CameraPhotographyModule.h |