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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/IBoneReferenceSkeletonProvider
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual USkeleton * GetSkeleton
(
bool& bInvalidSkeletonIsError |
Interfaces/Interface_BoneReferenceSkeletonProvider.h | ||
virtual USkeleton * GetSkeleton
(
bool& bInvalidSkeletonIsError, |
Called to get the skeleton that FBoneReference's details customization will use to populate bone names. | Interfaces/Interface_BoneReferenceSkeletonProvider.h |
GetSkeleton(bool &)
| Name | GetSkeleton |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Interfaces/Interface_BoneReferenceSkeletonProvider.h |
| Include Path | #include "Interfaces/Interface_BoneReferenceSkeletonProvider.h" |
virtual USkeleton * GetSkeleton
(
bool & bInvalidSkeletonIsError
)
GetSkeleton(bool &, const class IPropertyHandle *)
Description
Called to get the skeleton that FBoneReference's details customization will use to populate bone names.
| Name | GetSkeleton |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Interfaces/Interface_BoneReferenceSkeletonProvider.h |
| Include Path | #include "Interfaces/Interface_BoneReferenceSkeletonProvider.h" |
virtual USkeleton * GetSkeleton
(
bool & bInvalidSkeletonIsError,
const class IPropertyHandle * PropertyHandle
)
The skeleton we should use.
Parameters
| Name | Remarks |
|---|---|
| bInvalidSkeletonIsError | When true, returning an invalid skeleton will be treated as an error. |