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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/IAudioStreamingManager
- IAudioStreamingManager::RequestChunk()
- FLegacyAudioStreamingManager::RequestChunk()
- FCachedAudioStreamingManager::RequestChunk()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ContentStreaming.h |
| Include | #include "ContentStreaming.h" |
bool RequestChunk
&40;
const FSoundWaveProxyPtr & SoundWave,
uint32 ChunkIndex,
TFunction< void(EAudioChunkLoadResult)> OnLoadCompleted,
ENamedThreads::Type ThreadToCallOnLoadCompletedOn,
bool bForImmediatePlayback
&41;
Remarks
Manually prepare a chunk to start playing back. This should only be used when the Load On Demand feature is enabled, and returns false on failure.
Parameters
| Name | Description |
|---|---|
| SoundWave | SoundWave we would like to request a chunk of. |
| ChunkIndex | the index of that soundwave we'd like to request a chunk of. |
| OnLoadCompleted | optional callback when the load completes. |
| ThreadToCallOnLoadCompleteOn. | Optional specifier for which thread OnLoadCompleted should be called on. |
| bForImmediatePlaybac | if true, this will optionally reprioritize this chunk's load request. |