Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/IAudioStreamingManager
- IAudioStreamingManager::AddForceInlineSoundWave()
- FCachedAudioStreamingManager::AddForceInlineSoundWave()
- FDummyAudioStreamingManager::AddForceInlineSoundWave()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ContentStreaming.h |
| Include | #include "ContentStreaming.h" |
virtual void AddForceInlineSoundWave
(
const FSoundWaveProxyPtr & SoundWave
)
Remarks
Adds the memory usage of the force inline sound to the streaming cache budget