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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/IAssetCompilingManager > API/Runtime/Engine/IAssetCompilingManager/ProcessAsyncTasks
- IAssetCompilingManager::ProcessAsyncTasks()
- FActorDeferredScriptManager::ProcessAsyncTasks()
- FSoundWaveCompilingManager::ProcessAsyncTasks()
- FStaticMeshCompilingManager::ProcessAsyncTasks()
- FSkinnedAssetCompilingManager::ProcessAsyncTasks()
- FTextureCompilingManager::ProcessAsyncTasks()
- FCardRepresentationAsyncQueue::ProcessAsyncTasks()
- FDistanceFieldAsyncQueue::ProcessAsyncTasks()
- FShaderCompilingManager::ProcessAsyncTasks()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/AssetCompilingManager.h |
| Include | #include "AssetCompilingManager.h" |
void ProcessAsyncTasks
&40;
bool bLimitExecutionTime
&41;
Remarks
Called once per frame, fetches completed tasks and applies them to the scene.