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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/IAssetCompilingManager
- IAssetCompilingManager::GetNumRemainingAssets()
- FActorDeferredScriptManager::GetNumRemainingAssets()
- FStaticMeshCompilingManager::GetNumRemainingAssets()
- FSkinnedAssetCompilingManager::GetNumRemainingAssets()
- FSoundWaveCompilingManager::GetNumRemainingAssets()
- FTextureCompilingManager::GetNumRemainingAssets()
- FCardRepresentationAsyncQueue::GetNumRemainingAssets()
- FDistanceFieldAsyncQueue::GetNumRemainingAssets()
- FShaderCompilingManager::GetNumRemainingAssets()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/AssetCompilingManager.h |
| Include | #include "AssetCompilingManager.h" |
int32 GetNumRemainingAssets&40;&41; const
Remarks
Returns the number of remaining compilations.