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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/IAssetCompilingManager
Description
Returns an FTextFormat representing a localized singular/plural formatter for this resource name.
Note: Should be in a similar form as "{0}|plural(one=Singular Name,other=Plural Name)"
Derived Overrides
- FActorDeferredScriptManager::GetAssetNameFormat
- FCardRepresentationAsyncQueue::GetAssetNameFormat
- FDistanceFieldAsyncQueue::GetAssetNameFormat
- FShaderCompilingManager::GetAssetNameFormat
- FSkinnedAssetCompilingManager::GetAssetNameFormat
- FSoundWaveCompilingManager::GetAssetNameFormat
- FStaticMeshCompilingManager::GetAssetNameFormat
- FTextureCompilingManager::GetAssetNameFormat
| Name | GetAssetNameFormat |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/IAssetCompilingManager.h |
| Include Path | #include "IAssetCompilingManager.h" |
FTextFormat GetAssetNameFormat() const