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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/IAssetCompilingManager
- IAssetCompilingManager::GetAssetNameFormat()
- FActorDeferredScriptManager::GetAssetNameFormat()
- FStaticMeshCompilingManager::GetAssetNameFormat()
- FSkinnedAssetCompilingManager::GetAssetNameFormat()
- FSoundWaveCompilingManager::GetAssetNameFormat()
- FTextureCompilingManager::GetAssetNameFormat()
- FCardRepresentationAsyncQueue::GetAssetNameFormat()
- FDistanceFieldAsyncQueue::GetAssetNameFormat()
- FShaderCompilingManager::GetAssetNameFormat()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/AssetCompilingManager.h |
| Include | #include "AssetCompilingManager.h" |
FTextFormat GetAssetNameFormat&40;&41; const
Remarks
Returns an FTextFormat representing a localized singular/plural formatter for this resource name.
Note: Should be in a similar form as "{0}|plural(one=Singular Name,other=Plural Name)"