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Modular feature allowing plugins to provide an implementation of IAnimationDataModel
| Name | IAnimationDataModels |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimData/IAnimationDataModel.h |
| Include Path | #include "Animation/AnimData/IAnimationDataModel.h" |
Syntax
class IAnimationDataModels : public IModularFeature
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IAnimationDataModels() |
Animation/AnimData/IAnimationDataModel.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UClass * GetModelClass
(
UAnimSequenceBase* OwningAnimationAsset |
Returns UClass (if possible) for the provided animation asset | Animation/AnimData/IAnimationDataModel.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UClass * FindClassForAnimationAsset
(
UAnimSequenceBase* AnimSequenceBase |
Animation/AnimData/IAnimationDataModel.h | ||
static FName GetModularFeatureName() |
Animation/AnimData/IAnimationDataModel.h |