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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/IAnimationDataController
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool SetBoneTrackKeys
(
FName BoneName, |
Removes an existing bone animation track with the provided name. | Animation/AnimData/IAnimationDataController.h | |
bool SetBoneTrackKeys
(
FName BoneName, |
Removes an existing bone animation track with the provided name. | Animation/AnimData/IAnimationDataController.h |
|
SetBoneTrackKeys(FName, const TArray< FVector3f > &, const TArray< FQuat4f > &, const TArray< FVector3f > &, bool)
Description
Removes an existing bone animation track with the provided name. Broadcasts a EAnimDataModelNotifyType::TrackChanged notify if successful. The provided number of keys provided is expected to match for each component, and be non-zero.
| Name | SetBoneTrackKeys |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimData/IAnimationDataController.h |
| Include Path | #include "Animation/AnimData/IAnimationDataController.h" |
bool SetBoneTrackKeys
(
FName BoneName,
const TArray < FVector3f > & PositionalKeys,
const TArray < FQuat4f > & RotationalKeys,
const TArray < FVector3f > & ScalingKeys,
bool bShouldTransact
)
Whether or not the keys were successfully set
Parameters
| Name | Remarks |
|---|---|
| BoneName | Bone name of the track for which the keys should be set |
| PositionalKeys | Array of keys for the translation component |
| RotationalKeys | Array of keys for the rotation component |
| ScalingKeys | Array of keys for the scale component |
| bShouldTransact | Whether or not any undo-redo changes should be generated |
SetBoneTrackKeys(FName, const TArray< FVector > &, const TArray< FQuat > &, const TArray< FVector > &, bool)
Description
Removes an existing bone animation track with the provided name. Broadcasts a EAnimDataModelNotifyType::TrackChanged notify if successful. The provided number of keys provided is expected to match for each component, and be non-zero.
| Name | SetBoneTrackKeys |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimData/IAnimationDataController.h |
| Include Path | #include "Animation/AnimData/IAnimationDataController.h" |
UFUNCTION (BlueprintCallable, Category=AnimationData)
bool SetBoneTrackKeys
(
FName BoneName,
const TArray < FVector > & PositionalKeys,
const TArray < FQuat > & RotationalKeys,
const TArray < FVector > & ScalingKeys,
bool bShouldTransact
)
Whether or not the keys were successfully set
Parameters
| Name | Remarks |
|---|---|
| BoneName | Bone name of the track for which the keys should be set |
| PositionalKeys | Array of keys for the translation component |
| RotationalKeys | Array of keys for the rotation component |
| ScalingKeys | Array of keys for the scale component |
| bShouldTransact | Whether or not any undo-redo changes should be generated |