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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/IAnimationDataController
RAII helper to define a scoped-based bracket, opens and closes a controller bracket automatically
| Name | FScopedBracket |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimData/IAnimationDataController.h |
| Include Path | #include "Animation/AnimData/IAnimationDataController.h" |
Syntax
struct FScopedBracket
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScopedBracket
(
IAnimationDataController* InController, |
Animation/AnimData/IAnimationDataController.h | ||
FScopedBracket
(
IAnimationDataController& InController, |
Animation/AnimData/IAnimationDataController.h | ||
FScopedBracket
(
const TScriptInterface< IAnimationDataController >& InController, |
Animation/AnimData/IAnimationDataController.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FScopedBracket() |
Animation/AnimData/IAnimationDataController.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bShouldTransact | bool | Animation/AnimData/IAnimationDataController.h | ||
| Controller | IAnimationDataController & | Animation/AnimData/IAnimationDataController.h |