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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/IAnimationDataController > API/Runtime/Engine/IAnimationDataController/FScopedBracket
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScopedBracket
(
IAnimationDataController* InController, |
Animation/AnimData/IAnimationDataController.h | ||
FScopedBracket
(
IAnimationDataController& InController, |
Animation/AnimData/IAnimationDataController.h | ||
FScopedBracket
(
const TScriptInterface< IAnimationDataController >& InController, |
Animation/AnimData/IAnimationDataController.h |
FScopedBracket(IAnimationDataController *, const FText &, bool)
| Name | FScopedBracket |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimData/IAnimationDataController.h |
| Include Path | #include "Animation/AnimData/IAnimationDataController.h" |
FScopedBracket
(
IAnimationDataController * InController,
const FText & InDescription,
bool bInShouldTransact
)
FScopedBracket(IAnimationDataController &, const FText &, bool)
| Name | FScopedBracket |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimData/IAnimationDataController.h |
| Include Path | #include "Animation/AnimData/IAnimationDataController.h" |
FScopedBracket
(
IAnimationDataController & InController,
const FText & InDescription,
bool bInShouldTransact
)
FScopedBracket(const TScriptInterface< IAnimationDataController > &, const FText &, bool)
| Name | FScopedBracket |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimData/IAnimationDataController.h |
| Include Path | #include "Animation/AnimData/IAnimationDataController.h" |
FScopedBracket
(
const TScriptInterface < IAnimationDataController > & InController,
const FText & InDescription,
bool bInShouldTransact
)