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Interface used to allow an actor to automatically populate any sounds with parameters
| Name | IActorSoundParameterInterface |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Audio/ActorSoundParameterInterface.h |
| Include Path | #include "Audio/ActorSoundParameterInterface.h" |
Syntax
class IActorSoundParameterInterface : public IInterface
Implements Interfaces
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetActorSoundParams
(
TArray< FAudioParameter >& Params |
Overrides logic for gathering AudioParameters to set by default when an AudioComponent/ActiveSound plays with a given actor as its Owner. | Audio/ActorSoundParameterInterface.h |
|
void GetActorSoundParams_Implementation
(
TArray< FAudioParameter >& Params |
Audio/ActorSoundParameterInterface.h |
|