Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/IActiveSoundUpdateInterface
Description
Called when a virtualized sound has just been added to the audio engine, both for brand new sounds and for active sounds that have just become virtualized. When virtualizing, the corresponding NotifyActiveSoundDeleting will arrive after any fade-out has finished. You can correlate the two objects by matching their GetPlayOrder() value.
NOTE! Called on the AudioThread
| Name | NotifyVirtualizedSoundCreated |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ActiveSoundUpdateInterface.h |
| Include Path | #include "ActiveSoundUpdateInterface.h" |
virtual void NotifyVirtualizedSoundCreated
(
FActiveSound & ActiveSound
)
Parameters
| Name | Remarks |
|---|---|
| ActiveSound | The virtualized sound being created |