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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/IActiveSoundUpdateInterface
Description
Called while an active sound is being constructed. Will be followed by either NotifyActiveSoundCreated or NotifyVirtualizedSoundCreated.
NOTE! Called on the GameThread
| Name | NotifyActiveSoundOwner |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ActiveSoundUpdateInterface.h |
| Include Path | #include "ActiveSoundUpdateInterface.h" |
virtual void NotifyActiveSoundOwner
(
FActiveSound & ActiveSound,
const UObject * Owner
)
Parameters
| Name | Remarks |
|---|---|
| ActiveSound | The active sound being associated |
| Owner | The owner it is associated with, or nullptr |