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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/IActiveSoundUpdateInterface
Description
Called when an active sound has just been added to the audio engine, both for brand new sounds and for virtualized sounds that have just become active. In the latter case, a corresponding NotifyVirtualizedSoundDeleting will be received. You can correlate the two objects by matching their GetPlayOrder() value.
NOTE! Called on the AudioThread
| Name | NotifyActiveSoundCreated |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ActiveSoundUpdateInterface.h |
| Include Path | #include "ActiveSoundUpdateInterface.h" |
virtual void NotifyActiveSoundCreated
(
FActiveSound & ActiveSound
)
Parameters
| Name | Remarks |
|---|---|
| ActiveSound | The active sound being created |