Navigation
API > API/Runtime > API/Runtime/Engine
| Name | HasDataLayerInstanceClass< T, decltype(&T::GetDataLayerInstanceClass, 0)> |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/WorldDataLayers.h |
| Include Path | #include "WorldPartition/DataLayer/WorldDataLayers.h" |
Syntax
namespace HasDataLayerInstanceClass< T, decltype(&T
{
template<typename T>
struct HasDataLayerInstanceClass< T, decltype(&T::GetDataLayerInstanceClass, 0)> : public std::true_type
}
Inheritance Hierarchy
- std::true_type → HasDataLayerInstanceClass< T, decltype(&T::GetDataLayerInstanceClass, 0)>