Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Haptics
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UHapticFeedbackEffect_Base
- UHapticFeedbackEffect_SoundWave
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Haptics/HapticFeedbackEffect_SoundWave.h |
| Include | #include "Haptics/HapticFeedbackEffect_SoundWave.h" |
Syntax
class UHapticFeedbackEffect_SoundWave : public UHapticFeedbackEffect_Base
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bUseStereo | If true on a vr controller the left and right stereo channels would be applied to the left and right controller, respectively. | |
| TObjectPtr< USoundWave > | SoundWave |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UHapticFeedbackEffect_SoundWave
(
const FObjectInitializer& ObjectInitializer |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Overridden from UHapticFeedbackEffect_Base
| Type | Name | Description | |
|---|---|---|---|
| float | GetDuration () |
||
| void | GetValues
(
const float EvalTime, |
||
| void | Initialize
(
FHapticFeedbackBuffer& HapticBuffer |