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Unreal Engine C++ API Reference > Runtime > Engine > Haptics
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UHapticFeedbackEffect_Base
- UHapticFeedbackEffect_SoundWave
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Haptics/HapticFeedbackEffect_SoundWave.h |
Include | #include "Haptics/HapticFeedbackEffect_SoundWave.h" |
Syntax
class UHapticFeedbackEffect_SoundWave : public UHapticFeedbackEffect_Base
Variables
Type | Name | Description | |
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bool | bUseStereo | If true on a vr controller the left and right stereo channels would be applied to the left and right controller, respectively. |
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TObjectPtr< USoundWave > | SoundWave |
Constructors
Type | Name | Description | |
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UHapticFeedbackEffect_SoundWave
(
const FObjectInitializer& ObjectInitializer |
Destructors
Type | Name | Description | |
---|---|---|---|
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Overridden from UHapticFeedbackEffect_Base
Type | Name | Description | |
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float | GetDuration () |
|
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void | GetValues
(
const float EvalTime, |
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void | Initialize
(
FHapticFeedbackBuffer& HapticBuffer |