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Hit proxy class for UObject references.
| Name | HObject |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/HitProxies.h |
| Include Path | #include "HitProxies.h" |
Syntax
struct HObject : public HHitProxy
Inheritance Hierarchy
- FRefCountedObject → HHitProxy → HObject
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
HObject
(
UObject* InObject |
HitProxies.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Object | UObject * | HitProxies.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual HHitProxyType * GetType() |
HitProxies.h | ||
virtual void Serialize
(
FArchive& Ar |
HitProxies.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static HHitProxyType * StaticGetType() |
HitProxies.h |