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A hit proxy representing a UModel.
| Name | HModel |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/HModel.h |
| Include Path | #include "HModel.h" |
Syntax
class HModel : public HHitProxy
Inheritance Hierarchy
- FRefCountedObject → HHitProxy → HModel
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
HModel
(
UModelComponent* InComponent, |
Initialization constructor. | HModel.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Component | TObjectPtr< UModelComponent > | HModel.h | ||
| Model | TObjectPtr< UModel > | HModel.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UModel * GetModel() |
HModel.h | ||
UModelComponent * GetModelComponent() |
Accessors. | HModel.h | |
virtual HHitProxyType * GetType() |
HModel.h | ||
bool ResolveSurface
(
const FSceneView* View, |
Finds the surface at the given screen coordinates of a view family. | HModel.h |
Overridden from HHitProxy
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddReferencedObjects
(
FReferenceCollector& Collector |
HModel.h | ||
virtual EMouseCursor::Type GetMouseCursor() |
Override to change the mouse based on what it is hovering over. | HModel.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static HHitProxyType * StaticGetType() |
HModel.h |