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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/HLSLTree > API/Runtime/Engine/HLSLTree/FScopedActiveStructField
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/HLSLTree/HLSLTreeTypes.h |
| Include | #include "HLSLTree/HLSLTreeTypes.h" |
FScopedActiveStructField
(
FActiveStructFieldStack & InStack,
const Shader::FStructField * Field
)