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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/HLSLTree
Inheritance Hierarchy
- FNode
- FOwnedNode
- FExpression
- FExpressionForward
- FExpressionAOMaskFunction
- FExpressionDefaultValue
- FExpressionFunctionCall
- FExpressionLightVector
- FExpressionMaterialLayers
- FExpressionPreviousFrameSwitch
- FExpressionRuntimeVirtualTextureOutput
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/HLSLTree/HLSLTreeCommon.h |
| Include | #include "HLSLTree/HLSLTreeCommon.h" |
Syntax
class FExpressionForward : public UE::HLSLTree::FExpression
Remarks
Forwards all calls to the owned expression Intended to be used as a baseclass, where derived classes may hook certain method overrides
Variables
| Type | Name | Description | |
|---|---|---|---|
| const FExpression * | Expression |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FExpressionForward
(
const FExpression* InExpression |
Overridden from FExpression
| Type | Name | Description | |
|---|---|---|---|
| void | ComputeAnalyticDerivatives
(
FTree& Tree, |
Create new expressions representing DDX/DDY of this expression | |
| const FExpression * | ComputePreviousFrame
(
FTree& Tree, |
Creates a new expression representing this expression on the previous frame. | |
| bool | EmitValueObject
(
FEmitContext& Context, |
Emit an object. The given 'ObjectTypeName' determines the C++ type pointed to by OutObjectBase | |
| void | EmitValuePreshader
(
FEmitContext& Context, |
Emit Preshader code representing this expression | |
| void | EmitValueShader
(
FEmitContext& Context, |
Emit HLSL shader code representing this expression | |
| bool | PrepareValue
(
FEmitContext& Context, |
Computes a FPreparedType for this expression, given a FRequestedType. |