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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/HLSLTree
Type
typedef TArray < const Shader::FStructField * > FActiveStructFieldStack
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/HLSLTree/HLSLTreeTypes.h |
| Include | #include "HLSLTree/HLSLTreeTypes.h" |