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Unreal Engine C++ API Reference > Runtime > Engine > HLOD > UHLODEngineSubsystem
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/HLOD/HLODEngineSubsystem.h |
Include | #include "HLOD/HLODEngineSubsystem.h" |
Source | /Engine/Source/Runtime/Engine/Private/HLOD/HLODEngineSubsystem.cpp |
void OnSaveLODActorsToHLODPackagesChanged&40;&41;
Remarks
Should be called when the "Save LOD Actors to HLOD Packages" option is toggled.