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Description
Simple, CPU evaluation of a vertex's skinned tangent basis
Simple, CPU evaluation of a vertex's skinned position helper function
| Name | GetTypedSkinnedTangentBasis |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
| Include Path | #include "Components/SkinnedMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp |
void GetTypedSkinnedTangentBasis
(
const USkinnedMeshComponent * SkinnedComp,
const FSkelMeshRenderSection & Section,
const FStaticMeshVertexBuffers & StaticVertexBuffers,
const FSkinWeightVertexBuffer & SkinWeightVertexBuffer,
const int32 VertIndex,
const TArray < FMatrix44f > & RefToLocals,
FVector3f & OutTangentX,
FVector3f & OutTangentY,
FVector3f & OutTangentZ
)