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API > API/Runtime > API/Runtime/Engine
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetSphereMesh
(
const FVector& Center, |
PrimitiveDrawingUtils.h | ||
void GetSphereMesh
(
const FVector& Center, |
PrimitiveDrawingUtils.h |
GetSphereMesh(const FVector &, const FVector &, int32, int32, const FMaterialRenderProxy *, uint8, bool, int32, FMeshElementCollector &)
| Name | GetSphereMesh |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveDrawingUtils.h |
| Include Path | #include "PrimitiveDrawingUtils.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PrimitiveDrawingUtils.cpp |
void GetSphereMesh
(
const FVector & Center,
const FVector & Radii,
int32 NumSides,
int32 NumRings,
const FMaterialRenderProxy * MaterialRenderProxy,
uint8 DepthPriority,
bool bDisableBackfaceCulling,
int32 ViewIndex,
FMeshElementCollector & Collector
)
GetSphereMesh(const FVector &, const FVector &, int32, int32, const FMaterialRenderProxy , uint8, bool, int32, FMeshElementCollector &, bool, HHitProxy )
| Name | GetSphereMesh |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveDrawingUtils.h |
| Include Path | #include "PrimitiveDrawingUtils.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PrimitiveDrawingUtils.cpp |
void GetSphereMesh
(
const FVector & Center,
const FVector & Radii,
int32 NumSides,
int32 NumRings,
const FMaterialRenderProxy * MaterialRenderProxy,
uint8 DepthPriority,
bool bDisableBackfaceCulling,
int32 ViewIndex,
FMeshElementCollector & Collector,
bool bUseSelectionOutline,
HHitProxy * HitProxy
)