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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetDiscMesh
(
const FVector& Center, |
PrimitiveDrawingUtils.h | ||
void GetDiscMesh
(
const FMatrix& ToWorld, |
PrimitiveDrawingUtils.h |
GetDiscMesh(const FVector &, const FVector &, const FVector &, double, int32, const FMaterialRenderProxy , uint8, int32, FMeshElementCollector &, HHitProxy )
| Name | GetDiscMesh |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveDrawingUtils.h |
| Include Path | #include "PrimitiveDrawingUtils.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PrimitiveDrawingUtils.cpp |
void GetDiscMesh
(
const FVector & Center,
const FVector & XAxis,
const FVector & YAxis,
double Radius,
int32 Sides,
const FMaterialRenderProxy * MaterialRenderProxy,
uint8 DepthPriority,
int32 ViewIndex,
FMeshElementCollector & Collector,
HHitProxy * HitProxy
)
GetDiscMesh(const FMatrix &, const FVector &, const FVector &, const FVector &, double, int32, const FMaterialRenderProxy , uint8, int32, FMeshElementCollector &, HHitProxy )
| Name | GetDiscMesh |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveDrawingUtils.h |
| Include Path | #include "PrimitiveDrawingUtils.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PrimitiveDrawingUtils.cpp |
void GetDiscMesh
(
const FMatrix & ToWorld,
const FVector & Center,
const FVector & XAxis,
const FVector & YAxis,
double Radius,
int32 Sides,
const FMaterialRenderProxy * MaterialRenderProxy,
uint8 DepthPriority,
int32 ViewIndex,
FMeshElementCollector & Collector,
HHitProxy * HitProxy
)