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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetDefaultTextureFormatNamePerLayer
(
TArray< FName >& OutFormatNames, |
Gets an array of format names for each layer in the texture | TextureResource.h | |
void GetDefaultTextureFormatNamePerLayer
(
TArray< FName >& OutFormatNames, |
TextureResource.h |
GetDefaultTextureFormatNamePerLayer(TArray< FName > &, const class ITargetPlatform , const class UTexture , bool, int32, bool)
Description
Gets an array of format names for each layer in the texture
| Name | GetDefaultTextureFormatNamePerLayer |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/TextureResource.h |
| Include Path | #include "TextureResource.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Texture.cpp |
void GetDefaultTextureFormatNamePerLayer
(
TArray < FName > & OutFormatNames,
const class ITargetPlatform * TargetPlatform,
const class UTexture * Texture,
bool bSupportCompressedVolumeTexture,
int32 Unused_BlockSize,
bool bSupportFilteredFloat32Textures
)
GetDefaultTextureFormatNamePerLayer(TArray< FName > &, const class ITargetPlatformSettings , const class ITargetPlatformControls , const class UTexture *, bool, int32, bool)
| Name | GetDefaultTextureFormatNamePerLayer |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/TextureResource.h |
| Include Path | #include "TextureResource.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Texture.cpp |
void GetDefaultTextureFormatNamePerLayer
(
TArray < FName > & OutFormatNames,
const class ITargetPlatformSettings * TargetPlatformSettings,
const class ITargetPlatformControls * TargetPlatformControls,
const class UTexture * Texture,
bool bSupportCompressedVolumeTexture,
int32 Unused_BlockSize,
bool bSupportFilteredFloat32Textures
)