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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FName GetDefaultTextureFormatName
(
const ITargetPlatform* TargetPlatform, |
Do not call these (GetDefaultTextureFormatName) directly, use GetPlatformTextureFormatNamesWithPrefix instead this should only be called by TargetPlatform::GetTextureFormats() Gets the name of a format for the given LayerIndex | TextureResource.h | |
FName GetDefaultTextureFormatName
(
const ITargetPlatformSettings* TargetPlatformSettings, |
TextureResource.h |
GetDefaultTextureFormatName(const class ITargetPlatform , const class UTexture , int32, bool, int32, bool)
Description
Do not call these (GetDefaultTextureFormatName) directly, use GetPlatformTextureFormatNamesWithPrefix instead this should only be called by TargetPlatform::GetTextureFormats() Gets the name of a format for the given LayerIndex
| Name | GetDefaultTextureFormatName |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/TextureResource.h |
| Include Path | #include "TextureResource.h" |
FName GetDefaultTextureFormatName
(
const class ITargetPlatform * TargetPlatform,
const class UTexture * Texture,
int32 LayerIndex,
bool bSupportCompressedVolumeTexture,
int32 Unused_BlockSize,
bool bSupportFilteredFloat32Textures
)
GetDefaultTextureFormatName(const class ITargetPlatformSettings , const class ITargetPlatformControls , const class UTexture *, int32, bool, int32, bool)
| Name | GetDefaultTextureFormatName |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/TextureResource.h |
| Include Path | #include "TextureResource.h" |
FName GetDefaultTextureFormatName
(
const class ITargetPlatformSettings * TargetPlatformSettings,
const class ITargetPlatformControls * TargetPlatformControls,
const class UTexture * Texture,
int32 LayerIndex,
bool bSupportCompressedVolumeTexture,
int32 Unused_BlockSize,
bool bSupportFilteredFloat32Textures
)