Navigation
API > API/Runtime > API/Runtime/Engine
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetCylinderMesh
(
const FVector& Start, |
Draws a cylinder along the axis from Start to End. | PrimitiveDrawingUtils.h | |
void GetCylinderMesh
(
const FVector& Base, |
PrimitiveDrawingUtils.h | ||
void GetCylinderMesh
(
const FMatrix& CylToWorld, |
PrimitiveDrawingUtils.h |
GetCylinderMesh(const FVector &, const FVector &, double, int32, const FMaterialRenderProxy , uint8, int32, FMeshElementCollector &, HHitProxy )
Description
Draws a cylinder along the axis from Start to End.
| Name | GetCylinderMesh |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveDrawingUtils.h |
| Include Path | #include "PrimitiveDrawingUtils.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PrimitiveDrawingUtils.cpp |
void GetCylinderMesh
(
const FVector & Start,
const FVector & End,
double Radius,
int32 Sides,
const FMaterialRenderProxy * MaterialInstance,
uint8 DepthPriority,
int32 ViewIndex,
FMeshElementCollector & Collector,
HHitProxy * HitProxy
)
GetCylinderMesh(const FVector &, const FVector &, const FVector &, const FVector &, double, double, int32, const FMaterialRenderProxy , uint8, int32, FMeshElementCollector &, HHitProxy )
| Name | GetCylinderMesh |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveDrawingUtils.h |
| Include Path | #include "PrimitiveDrawingUtils.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PrimitiveDrawingUtils.cpp |
void GetCylinderMesh
(
const FVector & Base,
const FVector & XAxis,
const FVector & YAxis,
const FVector & ZAxis,
double Radius,
double HalfHeight,
int32 Sides,
const FMaterialRenderProxy * MaterialInstance,
uint8 DepthPriority,
int32 ViewIndex,
FMeshElementCollector & Collector,
HHitProxy * HitProxy
)
GetCylinderMesh(const FMatrix &, const FVector &, const FVector &, const FVector &, const FVector &, double, double, uint32, const FMaterialRenderProxy , uint8, int32, FMeshElementCollector &, HHitProxy )
| Name | GetCylinderMesh |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveDrawingUtils.h |
| Include Path | #include "PrimitiveDrawingUtils.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PrimitiveDrawingUtils.cpp |
void GetCylinderMesh
(
const FMatrix & CylToWorld,
const FVector & Base,
const FVector & XAxis,
const FVector & YAxis,
const FVector & ZAxis,
double Radius,
double HalfHeight,
uint32 Sides,
const FMaterialRenderProxy * MaterialInstance,
uint8 DepthPriority,
int32 ViewIndex,
FMeshElementCollector & Collector,
HHitProxy * HitProxy
)